Final Fantasy XIV’s next expansion, Endwalker, is just around the corner. Besides the new dungeons, quests, and features, arguably the most exciting aspect of the massive content update are the two new Jobs that’ll be added to the game’s roster. These will be the Reaper and Sage.
Both Jobs are looking absolutely amazing. In terms of appearance, they ooze with style, whereas from a mechanics perspective, they’ll be bringing a lot of new exciting elements to the table.
In this post, we’ll be looking at everything we know about the upcoming Jobs so you can be better prepared when Endwalker drops on December 7th.
Endwalker Reaper Job
Reaper is a melee DPS Job that uses a giant scythe as a weapon and has Void-based powers. From what we’ve learned, its playstyle feels fast-paced and intuitive. It’s pretty apparent that it has been built based on all of the lessons the development team has learned throughout the years.
As this is an Endwalker Job, Reaper has the advantage of starting off at level 70, so it does not need filler skills to help with progression. In order to unlock it, you’ll need to at least have one Disciple of War or Disciple of Magic Job at level 70. This will give you access to the quest that you need to complete in order to be granted the Reaper Job.
In terms of gameplay, the Reaper, being a melee DPS class, needs to get up-close and personal with its foes primarily. To achieve this, it has a movement skill called Hell’s Ingress that enables you to teleport forward and close the gap. Likewise, if you need to disengage or get out of the way of a big attack, Hell’s Egress jumps you back. By using either ability, you get the added bonus of turning Harpe, a damage-dealing spell, into an instant cast.
Reapers also make use of a resource system of their own called the Soul Gauge. This will be a red bar situated on top of the standard Job resource and will allow the Reaper to unleash its full potential. By doing specific actions, you can build up your Soul Gauge, which you can then spend to unleash powerful weapon skills, such as Gallows and Gibbet (both single target), as well as Guillotine (an AoE attack). Your primary way of filling up the Soul Gauge is to use a standard combo by chaining Slice into Waxing Slice and ending with Infernal Slice. Alternatively, for multiple targets, you’ll be using Spinning Scythe into Nightmare Scythe.
Reaper also has a second resource called the Shroud Gauge, which feeds off of Soul Gauge-based attacks. Once filled, this resource allows the Reaper to become Enshrouded, which is its big burst damage mode.
Endwalker Sage Job
The second of the two new Jobs coming to FFXIV with Endwalker is the Sage. While this Job has appeared in other FF games, it’ll play quite differently in XIV. Instead of focusing on damaging spells, its primary function will be to use barriers to protect and heal allies. Alongside the Astrologian, Mage, and Scholar, this will be the game’s fourth healing class.
Its weapon of choice is a set of detachable Nouliths that are infused with Aether powers. These look like floating sci-fi laser cannons, very much akin to the kind you’d see in an anime mech show. Its gear also looks incredibly stylish with white leather coats and helmets that look like a sci-fi technician’s visor. There’s a clear space-age aesthetic the team has used as inspiration for the Sage.
The Job will make use of a unique mechanic called Kardia. This allows you to mark yourself or another party member. The marked target then becomes healed every time you deal damage. This mark is represented as a buff called Kardion, which you can transfer over to another target by casting Kardia again. The immediate use of this ability is to place it on the main tank. However, a Sage will likely be expected to juggle putting Kardion on different targets at higher levels depending on the situation.
Abilities that work with Kardia are primarily AoE in nature. Phlegma is a two-charge skill that hits its primary target for total damage and strikes other surrounding enemies for 50% less. Dyskrasia is an AoE that hits in a straight line, damaging all enemies in its pathway. What’s vital to understand is that both of these attacks have short ranges, meaning as a Sage, you’ll need to often be in the thick of things. You’ll be able to get closer by using an ability called Icarus.
Beyond Kardia and damage, the Sage will have access to its own resource system, called Addersgall and Addersting. Filling up these gauges will grant you Crystals of Addersgall, which will grant you access to powerful healing and protection abilities. Addersting can only be spent to use an ability called Toxikon, an AoE damage dealing skill that’s primarily expected to be used during buff phases.
In terms of healing and barriers, the Sage has skills for days. The techniques of note are Eukrasian Diagnosis, a single-target heal that also applies a shield that mitigates damage equal to 180% of the HP restored. Then there’s also Eukrasian Prognosis that’s the group heal equivalent. You’ll also be able to double the amount of healing you do with an ability called Zoe.
Overall, both the Sage and the Reaper are looking absolutely fantastic. Both offer unique playstyles to the table that seemingly have the right amount of complexity to satisfy long-standing fans of the game as well as appeal to newcomers.